AI Insights · Timothy · October 2022
Top 5 Music Games Performance in Belarus Q3 2022
An overview of the performance of the top 5 music games on a unified platform in Belarus during Q3 2022, including trends in downloads, revenue, and active users.
During Q3 2022, the top 5 music games in Belarus showcased varied performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics of these popular titles.
My Singing Monsters from Big Blue Bubble saw a notable decline in weekly downloads, dropping from approximately 2.3K in late June to around 607 by the end of September. Weekly revenue also experienced a downward trend, starting at $407 and dipping to $111 over the same period. Interestingly, weekly active users slightly rebounded towards the end of the quarter, increasing from around 23.8K in early September to 28K by the end of the month.
Beatstar by Space Ape Ltd saw a consistent performance in weekly downloads, peaking at 2.3K mid-July and maintaining a range between 1.6K and 2K for most of the quarter. Weekly revenue for Beatstar remained relatively stable, with minor fluctuations, peaking at $218 in early August. Active user numbers showed a steady increase, reaching around 11K by the end of September.
Geometry Dash from RobTop Games AB maintained a strong presence with weekly downloads consistently around the 5K to 6K mark, and a slight increase towards the end of the quarter. Revenue was modest, peaking at $51 in mid-September. The game enjoyed a stable and high number of weekly active users, consistently around the 62K to 64K range.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. experienced a relatively stable trend in weekly downloads, hovering around 1.5K to 1.7K throughout the quarter. Revenue was low but saw a peak of $46 in late August. Active users remained steady, fluctuating slightly but staying around the 19K to 23K range.
Tiles Hop EDM Rush Music Game, also from Amanotes Pte. Ltd., showed a stable performance in weekly downloads, ranging from 1.7K to 2.3K. Revenue was modest, peaking at $25 in early July. The game maintained a steady number of active users, consistently around 30K to 35K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.